Walking Simulators and Player Curiosity
Walking simulators often present opportunities to snoop and pry into other people’s lives. Why is that? What does that opportunity serve? Continue reading Walking Simulators and Player Curiosity
Walking simulators often present opportunities to snoop and pry into other people’s lives. Why is that? What does that opportunity serve? Continue reading Walking Simulators and Player Curiosity
In 2019, the announcement of Metro: Exodus launching exclusively (for a year) on the Epic Games Store resulted in review bombing on Steam, a digital distribution platform. This review bombing resulted in both negative and positive editing of reviews for the Metro games. Continue reading The Review Bomb as Editing
In educational settings, social media is often talked about negatively. But might there be value in bringing social media into classrooms? Continue reading “The Rhetoric of Reach”: Social Media in the Classroom
Some of my earliest gaming memories involve visits to my grandparents’ house. My grandmother was a gamer. It felt a little strange writing that sentence, but it’s true. My grandmother played games on a bulky old Dell that sat on a crowded little desk. In that same room at my grandparent’s house sat a piano against one wall and a line of boxes on the … Continue reading Gaming at Grandma’s House
theHunter: Call of the Wild is a hunting simulation game from Avalanche Studios and Expansive Worlds and is one of the most realistic hunting sims I’ve tried. Continue reading theHunter: Call of the Wild (PS4)
In terms of gaming, 2022 was like visiting a theme park. I was drawn to some exciting new attractions but also revisited some comforting favorites. Games like Minecraft, Grand Theft Auto V, Back 4 Blood, Planet Zoo, and No Mans Sky offered the familiar and many hours spent both solo and with friends. I also shot my way through some games (Far Cry 3, Far … Continue reading 2022: My Games of the Year