Walking Simulators and Player Curiosity
Walking simulators often present opportunities to snoop and pry into other people’s lives. Why is that? What does that opportunity serve? Continue reading Walking Simulators and Player Curiosity
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Walking simulators often present opportunities to snoop and pry into other people’s lives. Why is that? What does that opportunity serve? Continue reading Walking Simulators and Player Curiosity
In 2019, the announcement of Metro: Exodus launching exclusively (for a year) on the Epic Games Store resulted in review bombing on Steam, a digital distribution platform. This review bombing resulted in both negative and positive editing of reviews for the Metro games. Continue reading The Review Bomb as Editing
Some of my earliest gaming memories involve visits to my grandparents’ house. My grandmother was a gamer. It felt a little strange writing that sentence, but it’s true. My grandmother played games on a bulky old Dell that sat on a crowded little desk. In that same room at my grandparent’s house sat a piano against one wall and a line of boxes on the … Continue reading Gaming at Grandma’s House
theHunter: Call of the Wild is a hunting simulation game from Avalanche Studios and Expansive Worlds and is one of the most realistic hunting sims I’ve tried. Continue reading theHunter: Call of the Wild (PS4)
Video games provide space for the imagination When I was a teenager, I played a ton of Rollercoaster Tycoon. I was a theme park manager in charge of a slew of parks. It was my responsibility to keep the books in the green lest the stakeholders got antsy. This required planning for the future, considering the park’s design, and managing the experiences of my guests. … Continue reading Inventing Narratives as Gaming Practice
Phasmophobia continues to be a hit among my friends, with its spooky atmosphere and unforgiving ghosts. Continue reading Music Boxes, Haunted Mirrors, and Voodoo Dolls, Oh My! (It’s Phasmo-Season, Baby)