Walking Simulators and Player Curiosity
Walking simulators often present opportunities to snoop and pry into other people’s lives. Why is that? What does that opportunity serve? Continue reading Walking Simulators and Player Curiosity
Walking simulators often present opportunities to snoop and pry into other people’s lives. Why is that? What does that opportunity serve? Continue reading Walking Simulators and Player Curiosity
A recent conversation with one of my gaming friends, along with my completion of What Remains of Edith Finch (WRoEF), got me thinking about the term “walking simulator” and everything I dislike about it as a descriptor of what are usually indie games. Consider yourself warned; this is going to be a bit of a rant. Continue reading “The Problem with “Walking Simulators””